Best Microsoft Flight Simulator 2020 settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Microsoft Flight Simulator 2020 runs at roughly 66 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Microsoft Flight Simulator 2020 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 66 FPS with FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.
Across resolutions you can expect around 66 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 43 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Microsoft Flight Simulator 2020 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 43 | 66 |
| 1440p | 26 | 61 |
| 4K | 15 | 43 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Microsoft Flight Simulator 2020? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Microsoft Flight Simulator 2020?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 66 FPS at 1080p in Microsoft Flight Simulator 2020 — up from about 43 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Microsoft Flight Simulator 2020 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 61 FPS in Microsoft Flight Simulator 2020 — a smooth experience.
What are the best Microsoft Flight Simulator 2020 settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Terrain Level of Detail and Volumetric Clouds down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.