Best Gothic 1 Remake settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Gothic 1 Remake runs at roughly 60 FPS at 1080p with our optimized settings — up from about 36FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Gothic 1 Remake is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPS with FrameCoach's optimized settings, a clear jump from roughly 36 FPS with everything on High.
Across resolutions you can expect around 60 FPS at 1080p and 55 FPS at 1440p, dropping to roughly 31 FPS at 4K. Gothic 1 Remake offers ray tracing, but the NVIDIA GTX 1660 Super isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Gothic 1 Remake at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 36 | 60 |
| 1440p | 22 | 55 |
| 4K | 12 | 31 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Gothic 1 Remake? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Gothic 1 Remake?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 60 FPS at 1080p in Gothic 1 Remake — up from about 36 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Gothic 1 Remake at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 55 FPS in Gothic 1 Remake; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Gothic 1 Remake settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Effects Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.