Best Dune: Awakening settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Dune: Awakening runs at roughly 62 FPS at 1080p with our optimized settings — up from about 39FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Dune: Awakening is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings, a clear jump from roughly 39 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 37 FPS at 4K. Dune: Awakening offers ray tracing, but the NVIDIA GTX 1660 Super isn't built for it, so we leave it off. With only 6GB of VRAM, keep textures a notch below max in Dune: Awakening at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 39 | 62 |
| 1440p | 23 | 60 |
| 4K | 13 | 37 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Dune: Awakening? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Dune: Awakening?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 62 FPS at 1080p in Dune: Awakening — up from about 39 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Dune: Awakening at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 60 FPS in Dune: Awakening — a smooth experience.
What are the best Dune: Awakening settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Global Illumination (Lumen) down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.