Best Dragon Age: The Veilguard settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Dragon Age: The Veilguard runs at roughly 71 FPS at 1080p with our optimized settings — up from about 53FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Dragon Age: The Veilguard is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 71 FPS with FrameCoach's optimized settings, a clear jump from roughly 53 FPS with everything on High.
Across resolutions you can expect around 71 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 46 FPS at 4K. Dragon Age: The Veilguard offers ray tracing, but the NVIDIA GTX 1660 Super isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 53 | 71 |
| 1440p | 32 | 60 |
| 4K | 18 | 46 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Dragon Age: The Veilguard? See the verdict →
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What FPS does the NVIDIA GTX 1660 Super get in Dragon Age: The Veilguard?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 71 FPS at 1080p in Dragon Age: The Veilguard — up from about 53 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Dragon Age: The Veilguard at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 60 FPS in Dragon Age: The Veilguard — a smooth experience.
What are the best Dragon Age: The Veilguard settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Lighting Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.