Best Doom: The Dark Ages settings for the NVIDIA GTX 1660 Super (2026)
On a NVIDIA GTX 1660 Super (paired with a balanced Intel Core i5-8600K-class CPU), Doom: The Dark Ages runs at roughly 67 FPS at 1080p with our optimized settings — up from about 44FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1660 Super is a entry-level graphics card with 6GB of VRAM, and Doom: The Dark Ages is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 67 FPS with FrameCoach's optimized settings, a clear jump from roughly 44 FPS with everything on High.
Across resolutions you can expect around 67 FPS at 1080p and 57 FPS at 1440p, dropping to roughly 32 FPS at 4K. With only 6GB of VRAM, keep textures a notch below max in Doom: The Dark Ages at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 44 | 67 |
| 1440p | 26 | 57 |
| 4K | 15 | 32 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1660 Super run Doom: The Dark Ages? See the verdict →
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- Doom: The Dark Ages on NVIDIA RTX 3070 →
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What FPS does the NVIDIA GTX 1660 Super get in Doom: The Dark Ages?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1660 Super averages around 67 FPS at 1080p in Doom: The Dark Ages — up from about 44 FPS with everything on High.
Can the NVIDIA GTX 1660 Super run Doom: The Dark Ages at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1660 Super averages roughly 57 FPS in Doom: The Dark Ages; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Doom: The Dark Ages settings for the NVIDIA GTX 1660 Super?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Lighting Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.