On a NVIDIA GTX 1650 Ti (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Rocket League runs at roughly 81 FPS at 1080p with our optimized settings — up from about 81FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Ti (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Rocket League is a lightweight, high-frame-rate esports title. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 81 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 81 FPS at 1080p and 61 FPS at 1440p, dropping to roughly 38 FPS at 4K. Rocket League doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 81 | 81 |
| 1440p | 48 | 61 |
| 4K | 27 | 38 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages around 81 FPS at 1080p in Rocket League — up from about 81 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 1650 Ti (laptop, 4GB) averages roughly 61 FPS in Rocket League — a smooth experience.
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Render Detail and High Quality Shaders down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.