Best Sid Meier’s Civilization VII settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Sid Meier’s Civilization VII runs at roughly 68 FPS at 1080p with our optimized settings — up from about 69FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Sid Meier’s Civilization VII is a relatively light game to run. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 68 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 68 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 58 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 69 | 68 |
| 1440p | 41 | 63 |
| 4K | 23 | 58 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Sid Meier’s Civilization VII? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Sid Meier’s Civilization VII?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 68 FPS at 1080p in Sid Meier’s Civilization VII — up from about 69 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Sid Meier’s Civilization VII at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 63 FPS in Sid Meier’s Civilization VII — a smooth experience.
What are the best Sid Meier’s Civilization VII settings for the NVIDIA GTX 1650 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Terrain Detail down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.