Best Devil May Cry 5 settings for the NVIDIA GTX 1650 Super (2026)
On a NVIDIA GTX 1650 Super (paired with a balanced Intel Core i5-8600K-class CPU), Devil May Cry 5 runs at roughly 62 FPS at 1080p with our optimized settings — up from about 63FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 Super is a entry-level graphics card with 4GB of VRAM, and Devil May Cry 5 is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 62 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 62 FPS at 1080p and 60 FPS at 1440p, dropping to roughly 46 FPS at 4K. Devil May Cry 5 offers ray tracing, but the NVIDIA GTX 1650 Super isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 63 | 62 |
| 1440p | 38 | 60 |
| 4K | 21 | 46 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 Super run Devil May Cry 5? See the verdict →
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What FPS does the NVIDIA GTX 1650 Super get in Devil May Cry 5?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 Super averages around 62 FPS at 1080p in Devil May Cry 5 — up from about 63 FPS with everything on High.
Can the NVIDIA GTX 1650 Super run Devil May Cry 5 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 Super averages roughly 60 FPS in Devil May Cry 5 — a smooth experience.
What are the best Devil May Cry 5 settings for the NVIDIA GTX 1650 Super?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.