Best Kingdom Come: Deliverance settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)
On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Kingdom Come: Deliverance runs at roughly 61 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Kingdom Come: Deliverance is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.
Across resolutions you can expect around 61 FPS at 1080p and 45 FPS at 1440p, dropping to roughly 25 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 28 | 61 |
| 1440p | 17 | 45 |
| 4K | 10 | 25 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Kingdom Come: Deliverance? See the verdict →
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What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Kingdom Come: Deliverance?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 61 FPS at 1080p in Kingdom Come: Deliverance — up from about 28 FPS with everything on High.
Can the NVIDIA GTX 1650 (laptop, 4GB) run Kingdom Come: Deliverance at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 45 FPS in Kingdom Come: Deliverance; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Kingdom Come: Deliverance settings for the NVIDIA GTX 1650 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Vegetation / Grass and View / Object Distance down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.