All setups NVIDIA GTX 1650 (laptop, 4GB)Dying Light: The Beast

Best Dying Light: The Beast settings for the NVIDIA GTX 1650 (laptop, 4GB) (2026)

On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Dying Light: The Beast runs at roughly 55 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Dying Light: The Beast is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 55 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.

Across resolutions you can expect around 55 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 19 FPS at 4K. Dying Light: The Beast offers ray tracing, but the NVIDIA GTX 1650 (laptop, 4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Dying Light: The Beast at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2355
1440p1433
4K819
💡 Dying Light: The Beast: Open-world parkour leans on View Distance; full ray tracing is very heavy.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Dying Light: The Beast (C-Engine) supports DLSS and FSR plus Frame Generation. A free FPS boost - enable it first.
Ray Tracing (GI / Reflections / Shadows)Offsaves FPS
Full ray-traced lighting, reflections and shadows - gorgeous in the open world but very heavy. Keep Off unless you have headroom and Frame Gen on.
Draw Distance MultiplierLow+12% FPS
Render distance of surface geometry and shaders - the single most taxing setting given the parkour sightlines. High is a clean trade.
Shadow QualityLow+9% FPS
Shadow resolution and range. High is the value pick.
Foliage QualityLow+7% FPS
Plant and tree density in the overgrown world. A real cost outdoors.
Particles QualityLow+6% FPS
Blood, fire and combat effects. Lowering smooths the zombie swarms at night.
Screen Space ShadowsOff+5% FPS
Renders fine shadows missed by shadow maps - foliage and finer geometry. A small saving when off.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. Medium is a cheap, good-looking option.
Anti-AliasingOff+4% FPS
Edge smoothing. Medium keeps the image clean cheaply.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GTX 1650 (laptop, 4GB) run Dying Light: The Beast? See the verdict →

Dying Light: The Beast on other GPUs
Other games on the NVIDIA GTX 1650 (laptop, 4GB)
Frequently asked

What FPS does the NVIDIA GTX 1650 (laptop, 4GB) get in Dying Light: The Beast?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 55 FPS at 1080p in Dying Light: The Beast — up from about 23 FPS with everything on High.

Can the NVIDIA GTX 1650 (laptop, 4GB) run Dying Light: The Beast at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 33 FPS in Dying Light: The Beast; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Dying Light: The Beast settings for the NVIDIA GTX 1650 (laptop, 4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Draw Distance Multiplier and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.