On a NVIDIA GTX 1650 (laptop, 4GB) (paired with a balanced AMD Ryzen 3 3300X-class CPU), Death Stranding Director’s Cut runs at roughly 62 FPS at 1080p with our optimized settings — up from about 39FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1650 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Death Stranding Director’s Cut is a moderately demanding game. Paired with the AMD Ryzen 3 3300X, it runs well at 1080p — about 62 FPSwith FrameCoach's optimized settings, a clear jump from roughly 39 FPS with everything on High.
Across resolutions you can expect around 62 FPS at 1080p and 48 FPS at 1440p, dropping to roughly 27 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 39 | 62 |
| 1440p | 23 | 48 |
| 4K | 13 | 27 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1650 (laptop, 4GB) averages around 62 FPS at 1080p in Death Stranding Director’s Cut — up from about 39 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 1650 (laptop, 4GB) averages roughly 48 FPS in Death Stranding Director’s Cut; turn on upscaling or aim for a locked 60 for the best feel.
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.