Best The Witcher 3 (Next-Gen) settings for the NVIDIA GTX 1630 (4GB) (2026)
On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 56 FPS at 1080p with our optimized settings — up from about 21FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 56 FPS with FrameCoach's optimized settings, a clear jump from roughly 21 FPS with everything on High.
Across resolutions you can expect around 56 FPS at 1080p and 34 FPS at 1440p, dropping to roughly 19 FPS at 4K. The Witcher 3 (Next-Gen) offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 21 | 56 |
| 1440p | 12 | 34 |
| 4K | 7 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1630 (4GB) run The Witcher 3 (Next-Gen)? See the verdict →
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What FPS does the NVIDIA GTX 1630 (4GB) get in The Witcher 3 (Next-Gen)?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 56 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 21 FPS with everything on High.
Can the NVIDIA GTX 1630 (4GB) run The Witcher 3 (Next-Gen) at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 34 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.
What are the best The Witcher 3 (Next-Gen) settings for the NVIDIA GTX 1630 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.