On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), The First Descendant runs at roughly 49 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and The First Descendant is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 49 FPSwith FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 49 FPS at 1080p and 30 FPS at 1440p, dropping to roughly 17 FPS at 4K. The First Descendant offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in The First Descendant at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 49 |
| 1440p | 12 | 30 |
| 4K | 7 | 17 |
⚡ Fine-tune this for your exact CPU & target FPS →
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 49 FPS at 1080p in The First Descendant — up from about 20 FPS with everything on High.
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 30 FPS in The First Descendant; turn on upscaling or aim for a locked 60 for the best feel.
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.