Best Resident Evil Requiem settings for the NVIDIA GTX 1630 (4GB) (2026)
On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Requiem runs at roughly 54 FPS at 1080p with our optimized settings — up from about 23FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Resident Evil Requiem is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 54 FPS with FrameCoach's optimized settings, a clear jump from roughly 23 FPS with everything on High.
Across resolutions you can expect around 54 FPS at 1080p and 32 FPS at 1440p, dropping to roughly 18 FPS at 4K. Resident Evil Requiem offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 23 | 54 |
| 1440p | 14 | 32 |
| 4K | 8 | 18 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1630 (4GB) run Resident Evil Requiem? See the verdict →
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What FPS does the NVIDIA GTX 1630 (4GB) get in Resident Evil Requiem?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 54 FPS at 1080p in Resident Evil Requiem — up from about 23 FPS with everything on High.
Can the NVIDIA GTX 1630 (4GB) run Resident Evil Requiem at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 32 FPS in Resident Evil Requiem; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Requiem settings for the NVIDIA GTX 1630 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.