All setups NVIDIA GTX 1630 (4GB)Grand Theft Auto V

Best Grand Theft Auto V settings for the NVIDIA GTX 1630 (4GB) (2026)

On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Grand Theft Auto V runs at roughly 64 FPS at 1080p with our optimized settings — up from about 28FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Grand Theft Auto V is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 64 FPS with FrameCoach's optimized settings, a clear jump from roughly 28 FPS with everything on High.

Across resolutions you can expect around 64 FPS at 1080p and 58 FPS at 1440p, dropping to roughly 33 FPS at 4K. Grand Theft Auto V offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2864
1440p1758
4K933
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
The Enhanced edition adds DLSS and FSR. A free FPS boost — the original Legacy version has no upscaler.
Ray-Traced ShadowsOffsaves FPS
Enhanced-edition ray-traced shadows. A nice touch but a real cost — keep Off for high FPS.
Grass QualityNormal+10% FPS
Countryside grass density. "Very High" famously tanks FPS for a small visual gain — High is the sweet spot.
MSAAOff+10% FPS
Hardware edge smoothing — one of GTA V's heaviest options. 2x is plenty; 8x tanks FPS.
Shadow QualityNormal+8% FPS
Shadow resolution. High looks great and runs well.
Extended Distance ScalingOff+8% FPS
How much extra detail pops in at distance — partly CPU-bound. Lower it if you are CPU-limited.
Reflection QualityNormal+7% FPS
One of GTA V’s heaviest settings — reflections on cars, water and windows. High over Ultra is a big saving.
Texture QualityVery High-1% FPS
Surface detail — cheap if it fits your VRAM. Very High is fine on modern cards.
Ambient OcclusionNormalbaseline
Soft contact shadows. Normal is a cheap, good-looking choice.
Post FXHighbaseline
Bloom, depth of field and light shafts. High is plenty.
TessellationNormalbaseline
Adds rounded detail to surfaces. Normal is a low-impact saving.
Anisotropic Filtering16xbaseline
Keeps roads and pavement sharp into the distance — essentially free, use 16x.
Reflection MSAA2xbaseline
Smooths edges inside reflections. Off or 2x for a clean FPS saving.
Particles QualityHighbaseline
Explosions, smoke and sparks. High is a cheap, good-looking choice.
Water QualityHighbaseline
Ocean and pool detail. A small saving with little visible change inland.
Soft ShadowsSoftbaseline
How softly shadow edges blur. Soft is the natural-looking middle ground.
Extended Shadows DistanceMidbaseline
How far shadows render into the distance. Lower it for an easy gain.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GTX 1630 (4GB) run Grand Theft Auto V? See the verdict →

Grand Theft Auto V on other GPUs
Other games on the NVIDIA GTX 1630 (4GB)
Frequently asked

What FPS does the NVIDIA GTX 1630 (4GB) get in Grand Theft Auto V?

With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 64 FPS at 1080p in Grand Theft Auto V — up from about 28 FPS with everything on High.

Can the NVIDIA GTX 1630 (4GB) run Grand Theft Auto V at 1440p?

At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 58 FPS in Grand Theft Auto V; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Grand Theft Auto V settings for the NVIDIA GTX 1630 (4GB)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Grass Quality and MSAA down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.