Best Death Stranding 2: On the Beach settings for the NVIDIA GTX 1630 (4GB) (2026)
On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Death Stranding 2: On the Beach runs at roughly 58 FPS at 1080p with our optimized settings — up from about 26FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Death Stranding 2: On the Beach is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 58 FPS with FrameCoach's optimized settings, a clear jump from roughly 26 FPS with everything on High.
Across resolutions you can expect around 58 FPS at 1080p and 35 FPS at 1440p, dropping to roughly 20 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 26 | 58 |
| 1440p | 16 | 35 |
| 4K | 9 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1630 (4GB) run Death Stranding 2: On the Beach? See the verdict →
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What FPS does the NVIDIA GTX 1630 (4GB) get in Death Stranding 2: On the Beach?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 58 FPS at 1080p in Death Stranding 2: On the Beach — up from about 26 FPS with everything on High.
Can the NVIDIA GTX 1630 (4GB) run Death Stranding 2: On the Beach at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 35 FPS in Death Stranding 2: On the Beach; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Death Stranding 2: On the Beach settings for the NVIDIA GTX 1630 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Model Detail and Shadow Resolution down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.