Best Alan Wake 2 settings for the NVIDIA GTX 1630 (4GB) (2026)
On a NVIDIA GTX 1630 (4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Alan Wake 2 runs at roughly 39 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1630 (4GB) is a entry-level graphics card with 4GB of VRAM, and Alan Wake 2 is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 39 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 39 FPS at 1080p and 23 FPS at 1440p, dropping to roughly 13 FPS at 4K. Alan Wake 2 offers ray tracing, but the NVIDIA GTX 1630 (4GB) isn't built for it, so we leave it off. With only 4GB of VRAM, keep textures a notch below max in Alan Wake 2 at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 39 |
| 1440p | 8 | 23 |
| 4K | 4 | 13 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1630 (4GB) run Alan Wake 2? See the verdict →
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What FPS does the NVIDIA GTX 1630 (4GB) get in Alan Wake 2?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1630 (4GB) averages around 39 FPS at 1080p in Alan Wake 2 — up from about 13 FPS with everything on High.
Can the NVIDIA GTX 1630 (4GB) run Alan Wake 2 at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1630 (4GB) averages roughly 23 FPS in Alan Wake 2; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Alan Wake 2 settings for the NVIDIA GTX 1630 (4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.