Best God of War Ragnarök settings for the NVIDIA GTX 1080 Ti (2026)
On a NVIDIA GTX 1080 Ti (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), God of War Ragnarök runs at roughly 89 FPS at 1080p with our optimized settings — up from about 90FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1080 Ti is a mainstream 1080p graphics card with 11GB of VRAM, and God of War Ragnarök is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 89 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 89 FPS at 1080p and 72 FPS at 1440p, dropping to roughly 61 FPS at 4K. God of War Ragnarök offers ray tracing, but the NVIDIA GTX 1080 Ti isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 90 | 89 |
| 1440p | 54 | 72 |
| 4K | 31 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1080 Ti run God of War Ragnarök? See the verdict →
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- God of War Ragnarök on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1080 Ti get in God of War Ragnarök?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1080 Ti averages around 89 FPS at 1080p in God of War Ragnarök — up from about 90 FPS with everything on High.
Can the NVIDIA GTX 1080 Ti run God of War Ragnarök at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1080 Ti averages roughly 72 FPS in God of War Ragnarök — a smooth experience.
What are the best God of War Ragnarök settings for the NVIDIA GTX 1080 Ti?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.