Best Cities: Skylines II settings for the NVIDIA GTX 1070 Ti (2026)
On a NVIDIA GTX 1070 Ti (paired with a balanced Intel Core i5-8600K-class CPU), Cities: Skylines II runs at roughly 72 FPS at 1080p with our optimized settings — up from about 53FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1070 Ti is a entry-level graphics card with 8GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 72 FPS with FrameCoach's optimized settings, a clear jump from roughly 53 FPS with everything on High.
Across resolutions you can expect around 72 FPS at 1080p and 63 FPS at 1440p, dropping to roughly 54 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 53 | 72 |
| 1440p | 32 | 63 |
| 4K | 18 | 54 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1070 Ti run Cities: Skylines II? See the verdict →
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- Cities: Skylines II on NVIDIA RTX 4070 →
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- Cities: Skylines II on NVIDIA RTX 4070 Super →
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- Cities: Skylines II on NVIDIA RTX 5060 →
- Cities: Skylines II on NVIDIA RTX 3060 (12GB) →
- Cities: Skylines II on NVIDIA RTX 3070 →
What FPS does the NVIDIA GTX 1070 Ti get in Cities: Skylines II?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1070 Ti averages around 72 FPS at 1080p in Cities: Skylines II — up from about 53 FPS with everything on High.
Can the NVIDIA GTX 1070 Ti run Cities: Skylines II at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1070 Ti averages roughly 63 FPS in Cities: Skylines II — a smooth experience.
What are the best Cities: Skylines II settings for the NVIDIA GTX 1070 Ti?
Turn on FSR (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.