Best Shadow of the Tomb Raider settings for the NVIDIA GTX 1060 (6GB) (2026)
On a NVIDIA GTX 1060 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Shadow of the Tomb Raider runs at roughly 63 FPS at 1080p with our optimized settings — up from about 38FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (6GB) is a entry-level graphics card with 6GB of VRAM, and Shadow of the Tomb Raider is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 63 FPS with FrameCoach's optimized settings, a clear jump from roughly 38 FPS with everything on High.
Across resolutions you can expect around 63 FPS at 1080p and 44 FPS at 1440p, dropping to roughly 25 FPS at 4K. Shadow of the Tomb Raider offers ray tracing, but the NVIDIA GTX 1060 (6GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 38 | 63 |
| 1440p | 23 | 44 |
| 4K | 13 | 25 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1060 (6GB) run Shadow of the Tomb Raider? See the verdict →
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What FPS does the NVIDIA GTX 1060 (6GB) get in Shadow of the Tomb Raider?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (6GB) averages around 63 FPS at 1080p in Shadow of the Tomb Raider — up from about 38 FPS with everything on High.
Can the NVIDIA GTX 1060 (6GB) run Shadow of the Tomb Raider at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (6GB) averages roughly 44 FPS in Shadow of the Tomb Raider; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Shadow of the Tomb Raider settings for the NVIDIA GTX 1060 (6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Ambient Occlusion and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.