Best Hitman World of Assassination settings for the NVIDIA GTX 1060 (6GB) (2026)
On a NVIDIA GTX 1060 (6GB) (paired with a balanced Intel Core i5-8600K-class CPU), Hitman World of Assassination runs at roughly 65 FPS at 1080p with our optimized settings — up from about 43FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (6GB) is a entry-level graphics card with 6GB of VRAM, and Hitman World of Assassination is a moderately demanding game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 65 FPS with FrameCoach's optimized settings, a clear jump from roughly 43 FPS with everything on High.
Across resolutions you can expect around 65 FPS at 1080p and 52 FPS at 1440p, dropping to roughly 29 FPS at 4K. Hitman World of Assassination offers ray tracing, but the NVIDIA GTX 1060 (6GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 43 | 65 |
| 1440p | 26 | 52 |
| 4K | 15 | 29 |
⚡ Fine-tune this for your exact CPU & target FPS →
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What FPS does the NVIDIA GTX 1060 (6GB) get in Hitman World of Assassination?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (6GB) averages around 65 FPS at 1080p in Hitman World of Assassination — up from about 43 FPS with everything on High.
Can the NVIDIA GTX 1060 (6GB) run Hitman World of Assassination at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (6GB) averages roughly 52 FPS in Hitman World of Assassination; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Hitman World of Assassination settings for the NVIDIA GTX 1060 (6GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Reflection / SSLR Quality and Simulation / Crowd Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.