Best Enotria: The Last Song settings for the NVIDIA GTX 1060 (3GB) (2026)
On a NVIDIA GTX 1060 (3GB) (paired with a balanced Intel Core i5-8600K-class CPU), Enotria: The Last Song runs at roughly 59 FPS at 1080p with our optimized settings — up from about 22FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (3GB) is a entry-level graphics card with 3GB of VRAM, and Enotria: The Last Song is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 59 FPS with FrameCoach's optimized settings, a clear jump from roughly 22 FPS with everything on High.
Across resolutions you can expect around 59 FPS at 1080p and 36 FPS at 1440p, dropping to roughly 20 FPS at 4K. With only 3GB of VRAM, keep textures a notch below max in Enotria: The Last Song at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 22 | 59 |
| 1440p | 13 | 36 |
| 4K | 7 | 20 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1060 (3GB) run Enotria: The Last Song? See the verdict →
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What FPS does the NVIDIA GTX 1060 (3GB) get in Enotria: The Last Song?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (3GB) averages around 59 FPS at 1080p in Enotria: The Last Song — up from about 22 FPS with everything on High.
Can the NVIDIA GTX 1060 (3GB) run Enotria: The Last Song at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (3GB) averages roughly 36 FPS in Enotria: The Last Song; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Enotria: The Last Song settings for the NVIDIA GTX 1060 (3GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.