Best Assassin’s Creed Shadows settings for the NVIDIA GTX 1060 (3GB) (2026)
On a NVIDIA GTX 1060 (3GB) (paired with a balanced Intel Core i5-8600K-class CPU), Assassin’s Creed Shadows runs at roughly 56 FPS at 1080p with our optimized settings — up from about 17FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1060 (3GB) is a entry-level graphics card with 3GB of VRAM, and Assassin’s Creed Shadows is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 56 FPS with FrameCoach's optimized settings, a clear jump from roughly 17 FPS with everything on High.
Across resolutions you can expect around 56 FPS at 1080p and 34 FPS at 1440p, dropping to roughly 19 FPS at 4K. With only 3GB of VRAM, keep textures a notch below max in Assassin’s Creed Shadows at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 17 | 56 |
| 1440p | 10 | 34 |
| 4K | 6 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1060 (3GB) run Assassin’s Creed Shadows? See the verdict →
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What FPS does the NVIDIA GTX 1060 (3GB) get in Assassin’s Creed Shadows?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1060 (3GB) averages around 56 FPS at 1080p in Assassin’s Creed Shadows — up from about 17 FPS with everything on High.
Can the NVIDIA GTX 1060 (3GB) run Assassin’s Creed Shadows at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1060 (3GB) averages roughly 34 FPS in Assassin’s Creed Shadows; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Assassin’s Creed Shadows settings for the NVIDIA GTX 1060 (3GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Environment Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.