Best Assassin’s Creed Shadows settings for the NVIDIA RTX 4070 (2026)
On a NVIDIA RTX 4070 (paired with a balanced AMD Ryzen 9 5950X-class CPU), Assassin’s Creed Shadows runs at roughly 67 FPS at 1440p with our optimized settings — up from about 50FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA RTX 4070 is a strong 1440p graphics card with 12GB of VRAM, and Assassin’s Creed Shadows is a one of the most punishing games to run on PC. Paired with the AMD Ryzen 9 5950X, it runs well at 1440p — about 67 FPS with FrameCoach's optimized settings, a clear jump from roughly 50 FPS with everything on High.
Across resolutions you can expect around 82 FPS at 1080p and 67 FPS at 1440p, dropping to roughly 61 FPS at 4K. The biggest free win is DLSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 83 | 82 |
| 1440p | 50 | 67 |
| 4K | 28 | 61 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA RTX 4070 run Assassin’s Creed Shadows? See the verdict →
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- Assassin’s Creed Shadows on NVIDIA RTX 4070 Super →
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- Assassin’s Creed Shadows on NVIDIA RTX 3060 (12GB) →
- Assassin’s Creed Shadows on NVIDIA RTX 3070 →
- Assassin’s Creed Shadows on NVIDIA RTX 4090 →
What FPS does the NVIDIA RTX 4070 get in Assassin’s Creed Shadows?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 4070 averages around 67 FPS at 1440p in Assassin’s Creed Shadows — up from about 50 FPS with everything on High.
Can the NVIDIA RTX 4070 run Assassin’s Creed Shadows at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 4070 averages roughly 67 FPS in Assassin’s Creed Shadows — a smooth experience.
What are the best Assassin’s Creed Shadows settings for the NVIDIA RTX 4070?
Turn on DLSS (Quality), keep ray tracing off for maximum FPS, and ease the heaviest options like Environment Quality and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.