Best God of War Ragnarök settings for the NVIDIA GTX 1050 (laptop, 4GB) (2026)
On a NVIDIA GTX 1050 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), God of War Ragnarök runs at roughly 48 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and God of War Ragnarök is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 48 FPS with FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.
Across resolutions you can expect around 48 FPS at 1080p and 29 FPS at 1440p, dropping to roughly 16 FPS at 4K. God of War Ragnarök offers ray tracing, but the NVIDIA GTX 1050 (laptop, 4GB) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 20 | 48 |
| 1440p | 12 | 29 |
| 4K | 7 | 16 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1050 (laptop, 4GB) run God of War Ragnarök? See the verdict →
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What FPS does the NVIDIA GTX 1050 (laptop, 4GB) get in God of War Ragnarök?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (laptop, 4GB) averages around 48 FPS at 1080p in God of War Ragnarök — up from about 20 FPS with everything on High.
Can the NVIDIA GTX 1050 (laptop, 4GB) run God of War Ragnarök at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 (laptop, 4GB) averages roughly 29 FPS in God of War Ragnarök; turn on upscaling or aim for a locked 60 for the best feel.
What are the best God of War Ragnarök settings for the NVIDIA GTX 1050 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.