Best Banishers: Ghosts of New Eden settings for the NVIDIA GTX 1050 (laptop, 4GB) (2026)
On a NVIDIA GTX 1050 (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Banishers: Ghosts of New Eden runs at roughly 45 FPS at 1080p with our optimized settings — up from about 19FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GTX 1050 (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Banishers: Ghosts of New Eden is a moderately demanding game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 45 FPS with FrameCoach's optimized settings, a clear jump from roughly 19 FPS with everything on High.
Across resolutions you can expect around 45 FPS at 1080p and 27 FPS at 1440p, dropping to roughly 15 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 19 | 45 |
| 1440p | 11 | 27 |
| 4K | 6 | 15 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GTX 1050 (laptop, 4GB) run Banishers: Ghosts of New Eden? See the verdict →
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What FPS does the NVIDIA GTX 1050 (laptop, 4GB) get in Banishers: Ghosts of New Eden?
With FrameCoach's optimized balanced settings, the NVIDIA GTX 1050 (laptop, 4GB) averages around 45 FPS at 1080p in Banishers: Ghosts of New Eden — up from about 19 FPS with everything on High.
Can the NVIDIA GTX 1050 (laptop, 4GB) run Banishers: Ghosts of New Eden at 1440p?
At 1440p with optimized settings, the NVIDIA GTX 1050 (laptop, 4GB) averages roughly 27 FPS in Banishers: Ghosts of New Eden; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Banishers: Ghosts of New Eden settings for the NVIDIA GTX 1050 (laptop, 4GB)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflection Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.