Best Call of Duty: Modern Warfare II settings for the NVIDIA GT 1030 (GDDR5) (2026)
On a NVIDIA GT 1030 (GDDR5) (paired with a balanced Intel Core i5-8600K-class CPU), Call of Duty: Modern Warfare II runs at roughly 29 FPS at 1080p with our optimized settings — up from about 13FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GT 1030 (GDDR5) is a entry-level graphics card with 2GB of VRAM, and Call of Duty: Modern Warfare II is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 29 FPS with FrameCoach's optimized settings, a clear jump from roughly 13 FPS with everything on High.
Across resolutions you can expect around 29 FPS at 1080p and 17 FPS at 1440p, dropping to roughly 10 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 13 | 29 |
| 1440p | 8 | 17 |
| 4K | 4 | 10 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GT 1030 (GDDR5) run Call of Duty: Modern Warfare II? See the verdict →
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What FPS does the NVIDIA GT 1030 (GDDR5) get in Call of Duty: Modern Warfare II?
With FrameCoach's optimized balanced settings, the NVIDIA GT 1030 (GDDR5) averages around 29 FPS at 1080p in Call of Duty: Modern Warfare II — up from about 13 FPS with everything on High.
Can the NVIDIA GT 1030 (GDDR5) run Call of Duty: Modern Warfare II at 1440p?
At 1440p with optimized settings, the NVIDIA GT 1030 (GDDR5) averages roughly 17 FPS in Call of Duty: Modern Warfare II; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Call of Duty: Modern Warfare II settings for the NVIDIA GT 1030 (GDDR5)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Map Resolution and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.