Best Kingdom Come: Deliverance settings for the NVIDIA GeForce MX230 (laptop) (2026)
On a NVIDIA GeForce MX230 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Kingdom Come: Deliverance runs at roughly 15 FPS at 1080p with our optimized settings — up from about 6FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX230 (laptop) is a entry-level graphics card with 2GB of VRAM, and Kingdom Come: Deliverance is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 15 FPS with FrameCoach's optimized settings, a clear jump from roughly 6 FPS with everything on High.
Across resolutions you can expect around 15 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 6 | 15 |
| 1440p | 3 | 9 |
| 4K | 2 | 5 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX230 (laptop) run Kingdom Come: Deliverance? See the verdict →
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What FPS does the NVIDIA GeForce MX230 (laptop) get in Kingdom Come: Deliverance?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX230 (laptop) averages around 15 FPS at 1080p in Kingdom Come: Deliverance — up from about 6 FPS with everything on High.
Can the NVIDIA GeForce MX230 (laptop) run Kingdom Come: Deliverance at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX230 (laptop) averages roughly 9 FPS in Kingdom Come: Deliverance; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Kingdom Come: Deliverance settings for the NVIDIA GeForce MX230 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View / Object Distance and Vegetation / Grass down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.