All setups NVIDIA GeForce MX230 (laptop)ARC Raiders

Best ARC Raiders settings for the NVIDIA GeForce MX230 (laptop) (2026)

On a NVIDIA GeForce MX230 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), ARC Raiders runs at roughly 12 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GeForce MX230 (laptop) is a entry-level graphics card with 2GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 12 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 12 FPS at 1080p and 7 FPS at 1440p, dropping to roughly 4 FPS at 4K. ARC Raiders offers ray tracing, but the NVIDIA GeForce MX230 (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in ARC Raiders at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p512
1440p37
4K24
💡 ARC Raiders: Unreal Engine 5 (Lumen) PvPvE shooter - turn down Lumen first; busy zones are CPU-bound.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Built on Unreal Engine 5 with DLSS, FSR and XeSS. The biggest FPS gain — turn it on first; on this engine upscaling is near-essential at 1440p and up.
Global IlluminationStatic0% FPS
Bounce lighting, with dynamic (ray-traced) tiers on capable GPUs. The single heaviest setting — Static is a large FPS gain on mid-range and laptop GPUs, at the cost of less realistic lighting.
View DistanceLow+12% FPS
How far the map and enemies render. Important in an extraction shooter for spotting threats — but heavy, and it leans on the CPU in busy zones.
ShadowsLow+11% FPS
Shadow resolution and range. High is a big saving over Epic with little visible difference in a firefight.
ReflectionsLow+8% FPS
Reflection quality on water, glass and metal. High is a clean step below Epic.
EffectsLow+8% FPS
Explosions, sparks and the ARC machines’ effects. Drops most in combat — lower it to stay smooth when it counts.
FoliageLow+8% FPS
Density of grass and cover. Costly, and competitive players often lower it so foliage hides fewer enemies.
Post-ProcessingLow+6% FPS
Bloom, depth of field and lens effects. Low is a cheap, clean win with a clearer image.
Ambient OcclusionOff+5% FPS
Soft contact shadows in corners and under objects. Subtle — safe to lower.
Texture QualityEpic-1% FPS
Surface detail — nearly free if it fits your VRAM. On 6–8GB cards keep it at High rather than Epic.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GeForce MX230 (laptop) run ARC Raiders? See the verdict →

ARC Raiders on other GPUs
Other games on the NVIDIA GeForce MX230 (laptop)
Frequently asked

What FPS does the NVIDIA GeForce MX230 (laptop) get in ARC Raiders?

With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX230 (laptop) averages around 12 FPS at 1080p in ARC Raiders — up from about 5 FPS with everything on High.

Can the NVIDIA GeForce MX230 (laptop) run ARC Raiders at 1440p?

At 1440p with optimized settings, the NVIDIA GeForce MX230 (laptop) averages roughly 7 FPS in ARC Raiders; turn on upscaling or aim for a locked 60 for the best feel.

What are the best ARC Raiders settings for the NVIDIA GeForce MX230 (laptop)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.