Best Resident Evil Village settings for the NVIDIA GeForce MX130 (laptop) (2026)
On a NVIDIA GeForce MX130 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Resident Evil Village runs at roughly 17 FPS at 1080p with our optimized settings — up from about 8FPS with everything maxed. Here's the configuration and what each setting costs.
The NVIDIA GeForce MX130 (laptop) is a entry-level graphics card with 2GB of VRAM, and Resident Evil Village is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 17 FPS with FrameCoach's optimized settings, a clear jump from roughly 8 FPS with everything on High.
Across resolutions you can expect around 17 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 6 FPS at 4K. Resident Evil Village offers ray tracing, but the NVIDIA GeForce MX130 (laptop) isn't built for it, so we leave it off. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 8 | 17 |
| 1440p | 5 | 10 |
| 4K | 3 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the NVIDIA GeForce MX130 (laptop) run Resident Evil Village? See the verdict →
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What FPS does the NVIDIA GeForce MX130 (laptop) get in Resident Evil Village?
With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages around 17 FPS at 1080p in Resident Evil Village — up from about 8 FPS with everything on High.
Can the NVIDIA GeForce MX130 (laptop) run Resident Evil Village at 1440p?
At 1440p with optimized settings, the NVIDIA GeForce MX130 (laptop) averages roughly 10 FPS in Resident Evil Village; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Resident Evil Village settings for the NVIDIA GeForce MX130 (laptop)?
Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Mesh Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.