All setups NVIDIA GeForce MX130 (laptop)Cities: Skylines II

Best Cities: Skylines II settings for the NVIDIA GeForce MX130 (laptop) (2026)

On a NVIDIA GeForce MX130 (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), Cities: Skylines II runs at roughly 15 FPS at 1080p with our optimized settings — up from about 5FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GeForce MX130 (laptop) is a entry-level graphics card with 2GB of VRAM, and Cities: Skylines II is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 15 FPS with FrameCoach's optimized settings, a clear jump from roughly 5 FPS with everything on High.

Across resolutions you can expect around 15 FPS at 1080p and 9 FPS at 1440p, dropping to roughly 5 FPS at 4K. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p515
1440p39
4K25
💡 Cities: Skylines II: Big cities are limited by your CPU, not your GPU - upscaling won’t fix that.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Cities: Skylines II supports DLSS and FSR. A free FPS boost - enable it first, though big cities are limited by your CPU, not the upscaler.
Global IlluminationLow+14% FPS
Bounce lighting across the city - one of the heaviest GPU settings. Medium is a clean trade.
VolumetricsOff+10% FPS
Volumetric fog and clouds. Expensive for the payoff - drop a notch for an easy win.
ReflectionsOff+8% FPS
Screen-space reflections on water and glass. Low is plenty in a zoomed-out city view.
Shadow QualityLow+8% FPS
Shadow resolution and range over the city. Medium is the value pick.
Level of DetailLow+7% FPS
How detailed distant buildings stay - also leans on the CPU. Medium for big cities.
Ambient OcclusionOff+6% FPS
Screen-space contact shadows between buildings. Low is a cheap trade.
Depth of FieldOff+6% FPS
Background blur when zoomed in. Cheap to turn off if you don't want it.
Fog QualityLow+5% FPS
Distance and weather fog. Low is fine for a clear city view.
Anti-AliasingOff+4% FPS
Edge smoothing across the cityscape. Cheap; leave it on to reduce shimmer.
Texture QualityHighbaseline
Surface sharpness on buildings and terrain - cheap on FPS if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GeForce MX130 (laptop) run Cities: Skylines II? See the verdict →

Cities: Skylines II on other GPUs
Other games on the NVIDIA GeForce MX130 (laptop)
Frequently asked

What FPS does the NVIDIA GeForce MX130 (laptop) get in Cities: Skylines II?

With FrameCoach's optimized balanced settings, the NVIDIA GeForce MX130 (laptop) averages around 15 FPS at 1080p in Cities: Skylines II — up from about 5 FPS with everything on High.

Can the NVIDIA GeForce MX130 (laptop) run Cities: Skylines II at 1440p?

At 1440p with optimized settings, the NVIDIA GeForce MX130 (laptop) averages roughly 9 FPS in Cities: Skylines II; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Cities: Skylines II settings for the NVIDIA GeForce MX130 (laptop)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Volumetrics down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.