All setups NVIDIA GeForce GT 730M (laptop)The Elder Scrolls IV: Oblivion Remastered

Best The Elder Scrolls IV: Oblivion Remastered settings for the NVIDIA GeForce GT 730M (laptop) (2026)

On a NVIDIA GeForce GT 730M (laptop) (paired with a balanced Intel Core i5-8600K-class CPU), The Elder Scrolls IV: Oblivion Remastered runs at roughly 8 FPS at 1080p with our optimized settings — up from about 3FPS with everything maxed. Here's the configuration and what each setting costs.

The NVIDIA GeForce GT 730M (laptop) is a entry-level graphics card with 2GB of VRAM, and The Elder Scrolls IV: Oblivion Remastered is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 8 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 8 FPS at 1080p and 5 FPS at 1440p, dropping to roughly 3 FPS at 4K. The Elder Scrolls IV: Oblivion Remastered offers ray tracing, but the NVIDIA GeForce GT 730M (laptop) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in The Elder Scrolls IV: Oblivion Remastered at higher resolutions to avoid stutter. The biggest free win is FSR upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p38
1440p25
4K13
💡 The Elder Scrolls IV: Oblivion Remastered: UE5 rendering over the original engine - prone to traversal stutter; upscaling helps a lot.
🚀 Biggest free win: enable FSR (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — FSRBalanced+55% FPS
Oblivion Remastered (Unreal Engine 5 rendering) supports DLSS, FSR and XeSS plus Frame Generation. Basically required for a smooth experience.
Hardware Lumen (Ray Tracing)Offsaves FPS
Switches Lumen lighting from software to hardware ray tracing - nicer reflections but a big cost. Keep Off for high FPS.
Global IlluminationLow+12% FPS
Software Lumen bounce lighting - the heaviest non-RT setting. High over Ultra frees real FPS.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick.
Foliage QualityLow+8% FPS
Grass and tree density across Cyrodiil - a real cost in the open wilderness.
View DistanceLow+6% FPS
How far detail renders - partly CPU-bound. Lower it if towns stutter.
Effects QualityLow+5% FPS
Magic and combat effects. Lowering smooths busy fights.
Post ProcessingLow+5% FPS
Bloom and depth of field. Cheap; set to taste.
Anti-AliasingLow+4% FPS
Edge smoothing. Medium/High keeps things clean cheaply.
Texture QualityUltra-1% FPS
Surface sharpness - cheap if it fits your VRAM.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the NVIDIA GeForce GT 730M (laptop) run The Elder Scrolls IV: Oblivion Remastered? See the verdict →

The Elder Scrolls IV: Oblivion Remastered on other GPUs
Other games on the NVIDIA GeForce GT 730M (laptop)
Frequently asked

What FPS does the NVIDIA GeForce GT 730M (laptop) get in The Elder Scrolls IV: Oblivion Remastered?

With FrameCoach's optimized balanced settings, the NVIDIA GeForce GT 730M (laptop) averages around 8 FPS at 1080p in The Elder Scrolls IV: Oblivion Remastered — up from about 3 FPS with everything on High.

Can the NVIDIA GeForce GT 730M (laptop) run The Elder Scrolls IV: Oblivion Remastered at 1440p?

At 1440p with optimized settings, the NVIDIA GeForce GT 730M (laptop) averages roughly 5 FPS in The Elder Scrolls IV: Oblivion Remastered; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Elder Scrolls IV: Oblivion Remastered settings for the NVIDIA GeForce GT 730M (laptop)?

Turn on FSR (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.