Best Rocket League settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)
On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), Rocket League runs at roughly 33 FPS at 1080p with our optimized settings — up from about 24FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and Rocket League is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 33 FPS with FrameCoach's optimized settings, a clear jump from roughly 24 FPS with everything on High.
Across resolutions you can expect around 33 FPS at 1080p and 20 FPS at 1440p, dropping to roughly 11 FPS at 4K. Rocket League doesn't use upscaling, so the gains come from trimming the heaviest settings below.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 24 | 33 |
| 1440p | 14 | 20 |
| 4K | 8 | 11 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run Rocket League? See the verdict →
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What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in Rocket League?
With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 33 FPS at 1080p in Rocket League — up from about 24 FPS with everything on High.
Can the Intel UHD 770 (desktop 12th/13th Gen) run Rocket League at 1440p?
At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 20 FPS in Rocket League; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Rocket League settings for the Intel UHD 770 (desktop 12th/13th Gen)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Render Detail and High Quality Shaders down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.