All setups Intel UHD 770 (desktop 12th/13th Gen)ARC Raiders

Best ARC Raiders settings for the Intel UHD 770 (desktop 12th/13th Gen) (2026)

On a Intel UHD 770 (desktop 12th/13th Gen) (paired with a balanced Intel Core i5-8600K-class CPU), ARC Raiders runs at roughly 20 FPS at 1080p with our optimized settings — up from about 8FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel UHD 770 (desktop 12th/13th Gen) is a entry-level graphics card with 2GB of VRAM, and ARC Raiders is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 20 FPS with FrameCoach's optimized settings, a clear jump from roughly 8 FPS with everything on High.

Across resolutions you can expect around 20 FPS at 1080p and 12 FPS at 1440p, dropping to roughly 7 FPS at 4K. ARC Raiders offers ray tracing, but the Intel UHD 770 (desktop 12th/13th Gen) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in ARC Raiders at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p820
1440p512
4K37
💡 ARC Raiders: Unreal Engine 5 (Lumen) PvPvE shooter - turn down Lumen first; busy zones are CPU-bound.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Built on Unreal Engine 5 with DLSS, FSR and XeSS. The biggest FPS gain — turn it on first; on this engine upscaling is near-essential at 1440p and up.
Global IlluminationStatic0% FPS
Bounce lighting, with dynamic (ray-traced) tiers on capable GPUs. The single heaviest setting — Static is a large FPS gain on mid-range and laptop GPUs, at the cost of less realistic lighting.
View DistanceLow+12% FPS
How far the map and enemies render. Important in an extraction shooter for spotting threats — but heavy, and it leans on the CPU in busy zones.
ShadowsLow+11% FPS
Shadow resolution and range. High is a big saving over Epic with little visible difference in a firefight.
ReflectionsLow+8% FPS
Reflection quality on water, glass and metal. High is a clean step below Epic.
EffectsLow+8% FPS
Explosions, sparks and the ARC machines’ effects. Drops most in combat — lower it to stay smooth when it counts.
FoliageLow+8% FPS
Density of grass and cover. Costly, and competitive players often lower it so foliage hides fewer enemies.
Post-ProcessingLow+6% FPS
Bloom, depth of field and lens effects. Low is a cheap, clean win with a clearer image.
Ambient OcclusionOff+5% FPS
Soft contact shadows in corners and under objects. Subtle — safe to lower.
Texture QualityEpic-1% FPS
Surface detail — nearly free if it fits your VRAM. On 6–8GB cards keep it at High rather than Epic.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp into the distance. Effectively free — leave it at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel UHD 770 (desktop 12th/13th Gen) run ARC Raiders? See the verdict →

ARC Raiders on other GPUs
Other games on the Intel UHD 770 (desktop 12th/13th Gen)
Frequently asked

What FPS does the Intel UHD 770 (desktop 12th/13th Gen) get in ARC Raiders?

With FrameCoach's optimized balanced settings, the Intel UHD 770 (desktop 12th/13th Gen) averages around 20 FPS at 1080p in ARC Raiders — up from about 8 FPS with everything on High.

Can the Intel UHD 770 (desktop 12th/13th Gen) run ARC Raiders at 1440p?

At 1440p with optimized settings, the Intel UHD 770 (desktop 12th/13th Gen) averages roughly 12 FPS in ARC Raiders; turn on upscaling or aim for a locked 60 for the best feel.

What are the best ARC Raiders settings for the Intel UHD 770 (desktop 12th/13th Gen)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like View Distance and Shadows down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.