All setups Intel HD Graphics 4000 (Ivy Bridge iGPU)The Last of Us Part I

Best The Last of Us Part I settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU) (2026)

On a Intel HD Graphics 4000 (Ivy Bridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The Last of Us Part I runs at roughly 5 FPS at 1080p with our optimized settings — up from about 2FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level graphics card with 2GB of VRAM, and The Last of Us Part I is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 5 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 5 FPS at 1080p and 3 FPS at 1440p, dropping to roughly 2 FPS at 4K. With only 2GB of VRAM, keep textures a notch below max in The Last of Us Part I at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p25
1440p13
4K12
💡 The Last of Us Part I: VRAM-hungry — on 8GB cards keep textures at High, not Ultra.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
The Last of Us Part I supports DLSS, FSR and XeSS. A strong GPU-side boost on a demanding, VRAM-hungry port.
Shadow QualityLow+10% FPS
Shadow resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsLow+7% FPS
Reflections on water and wet surfaces. High is a clean trade.
Bounced LightingOff+6% FPS
Extra indirect light bounce. A meaningful cost for a subtle, pretty effect.
Ambient OcclusionLow+6% FPS
Soft contact shadows. Medium is a cheap, good-looking option.
Dynamic Objects QualityLow+5% FPS
Detail on moving objects and debris. Modest cost; High looks best.
Anti-AliasingOff+3% FPS
Edge smoothing. Cheap; leave it On for a clean image.
Texture QualityUltra-1% FPS
This game is famously VRAM-hungry - Ultra textures want 10GB+. On 8GB cards, High avoids stutter.
Anisotropic Filtering16xbaseline
Keeps angled surfaces sharp - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run The Last of Us Part I? See the verdict →

The Last of Us Part I on other GPUs
Other games on the Intel HD Graphics 4000 (Ivy Bridge iGPU)
Frequently asked

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in The Last of Us Part I?

With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages around 5 FPS at 1080p in The Last of Us Part I — up from about 2 FPS with everything on High.

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run The Last of Us Part I at 1440p?

At 1440p with optimized settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages roughly 3 FPS in The Last of Us Part I; turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Last of Us Part I settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.