On a Intel HD Graphics 4000 (Ivy Bridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), The Callisto Protocol runs at roughly 5 FPS at 1080p with our optimized settings — up from about 2FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level graphics card with 2GB of VRAM, and The Callisto Protocol is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 5 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 5 FPS at 1080p and 3 FPS at 1440p, dropping to roughly 2 FPS at 4K. The Callisto Protocol offers ray tracing, but the Intel HD Graphics 4000 (Ivy Bridge iGPU) isn't built for it, so we leave it off. With only 2GB of VRAM, keep textures a notch below max in The Callisto Protocol at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 2 | 5 |
| 1440p | 1 | 3 |
| 4K | 1 | 2 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run The Callisto Protocol? See the verdict →
With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages around 5 FPS at 1080p in The Callisto Protocol — up from about 2 FPS with everything on High.
At 1440p with optimized settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages roughly 3 FPS in The Callisto Protocol; turn on upscaling or aim for a locked 60 for the best feel.
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.