Best Rainbow Six Siege settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU) (2026)
On a Intel HD Graphics 4000 (Ivy Bridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), Rainbow Six Siege runs at roughly 17 FPS at 1080p with our optimized settings — up from about 7FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level graphics card with 2GB of VRAM, and Rainbow Six Siege is a lightweight, high-frame-rate esports title. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 17 FPS with FrameCoach's optimized settings, a clear jump from roughly 7 FPS with everything on High.
Across resolutions you can expect around 17 FPS at 1080p and 10 FPS at 1440p, dropping to roughly 6 FPS at 4K. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 7 | 17 |
| 1440p | 4 | 10 |
| 4K | 2 | 6 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Rainbow Six Siege? See the verdict →
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What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in Rainbow Six Siege?
With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages around 17 FPS at 1080p in Rainbow Six Siege — up from about 7 FPS with everything on High.
Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run Rainbow Six Siege at 1440p?
At 1440p with optimized settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages roughly 10 FPS in Rainbow Six Siege; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Rainbow Six Siege settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU)?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Multisample Anti-Aliasing down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.