All setups Intel HD Graphics 4000 (Ivy Bridge iGPU)007 First Light

Best 007 First Light settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU) (2026)

On a Intel HD Graphics 4000 (Ivy Bridge iGPU) (paired with a balanced Intel Core i5-8600K-class CPU), 007 First Light runs at roughly 7 FPS at 1080p with our optimized settings — up from about 3FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel HD Graphics 4000 (Ivy Bridge iGPU) is a entry-level graphics card with 2GB of VRAM, and 007 First Light is a moderately demanding game. Paired with the Intel Core i5-8600K, it is a real challenge at 1080p — about 7 FPSwith FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.

Across resolutions you can expect around 7 FPS at 1080p and 4 FPS at 1440p, dropping to roughly 2 FPS at 4K. 007 First Light offers ray tracing, but the Intel HD Graphics 4000 (Ivy Bridge iGPU) isn't built for it, so we leave it off. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p37
1440p24
4K12
💡 007 First Light: Glacier engine (the Hitman engine) is well-optimised - upscaling plus High settings hits high frame rates comfortably.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
007 First Light runs on IO Interactive's Glacier engine (the Hitman engine), which supports DLSS, FSR and XeSS. A near-free FPS boost - enable it first.
Ray-Traced ReflectionsOffsaves FPS
Ray-traced reflections on Bond's polished, mirror-filled locations. A real cost for a classy gain - keep Off for high FPS.
Shadow QualityLow+10% FPS
Shadow map resolution and range. High is the value pick over Ultra.
Screen Space ReflectionsOff+8% FPS
Reflections on water, glass and marble floors when ray tracing is off. Glacier leans on these - Medium is a clean trade.
Simulation QualityLow+7% FPS
Crowd density and physics detail - a Glacier-engine signature in busy missions. Medium keeps frametimes steady in packed crowds.
Volumetric LightingLow+6% FPS
Atmospheric light shafts and fog. Medium is an easy win that's hard to notice in motion.
Ambient OcclusionOff+5% FPS
Soft contact shadows for depth. SSAO is a cheap, good-looking option.
Level of DetailLow+5% FPS
How detailed distant objects stay. High avoids obvious pop-in; drop to Medium for frames.
Anti-AliasingOff+3% FPS
Edge smoothing. TAA is clean and cheap.
Texture QualityUltra-1% FPS
Surface sharpness, shown with a VRAM estimate. On 8GB cards keep textures at High, not Ultra.
Anisotropic Filtering16xbaseline
Keeps angled surfaces (floors, walls) sharp into the distance. Practically free - leave at 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run 007 First Light? See the verdict →

007 First Light on other GPUs
Other games on the Intel HD Graphics 4000 (Ivy Bridge iGPU)
Frequently asked

What FPS does the Intel HD Graphics 4000 (Ivy Bridge iGPU) get in 007 First Light?

With FrameCoach's optimized balanced settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages around 7 FPS at 1080p in 007 First Light — up from about 3 FPS with everything on High.

Can the Intel HD Graphics 4000 (Ivy Bridge iGPU) run 007 First Light at 1440p?

At 1440p with optimized settings, the Intel HD Graphics 4000 (Ivy Bridge iGPU) averages roughly 4 FPS in 007 First Light; turn on upscaling or aim for a locked 60 for the best feel.

What are the best 007 First Light settings for the Intel HD Graphics 4000 (Ivy Bridge iGPU)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Screen Space Reflections down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.