All setups Intel Arc B580No Man’s Sky

Best No Man’s Sky settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), No Man’s Sky runs at roughly 145 FPS at 1080p with our optimized settings — up from about 148FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p148145
1440p8987
4K4467
💡 No Man’s Sky: Very well-optimised - runs smoothly on modest hardware.
Recommended settings
Upscaling — XeSSOff
No Man's Sky supports DLSS, FSR and XeSS. A free FPS boost on a very well-optimised game - enable it first.
Texture QualityUltra-2% FPS
Surface sharpness - cheap on FPS if it fits your VRAM.
Shadow DetailHighbaseline
Shadow resolution and range across planets. High is the value pick over Ultra.
Reflections QualityMediumbaseline
Reflections on water and shiny surfaces. Medium is plenty.
Volumetric LightingMediumbaseline
Atmospheric light shafts and clouds. Medium is an easy win.
Global IlluminationStandardbaseline
Bounce lighting on planet surfaces. Standard is the performance pick; High for nicer interiors.
Planet QualityHighbaseline
Terrain and detail density on planets. High looks great; drop for frames.

⚡ Fine-tune this for your exact CPU & target FPS →

No Man’s Sky on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in No Man’s Sky?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 145 FPS at 1080p in No Man’s Sky — up from about 148 FPS with everything on High.

Can the Intel Arc B580 run No Man’s Sky at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 87 FPS in No Man’s Sky — a smooth experience.

What are the best No Man’s Sky settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflections Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.