All setups NVIDIA RTX 3070No Man’s Sky

Best No Man’s Sky settings for the NVIDIA RTX 3070 (2026)

On a NVIDIA RTX 3070 (paired with a balanced AMD Ryzen 9 5950X-class CPU), No Man’s Sky runs at roughly 110 FPS at 1440p with our optimized settings — up from about 112FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p186183
1440p112110
4K5674
💡 No Man’s Sky: Very well-optimised - runs smoothly on modest hardware.
Recommended settings
Upscaling — DLSSOff
No Man's Sky supports DLSS, FSR and XeSS. A free FPS boost on a very well-optimised game - enable it first.
Texture QualityUltra-2% FPS
Surface sharpness - cheap on FPS if it fits your VRAM.
Shadow DetailHighbaseline
Shadow resolution and range across planets. High is the value pick over Ultra.
Reflections QualityMediumbaseline
Reflections on water and shiny surfaces. Medium is plenty.
Volumetric LightingMediumbaseline
Atmospheric light shafts and clouds. Medium is an easy win.
Global IlluminationStandardbaseline
Bounce lighting on planet surfaces. Standard is the performance pick; High for nicer interiors.
Planet QualityHighbaseline
Terrain and detail density on planets. High looks great; drop for frames.

⚡ Fine-tune this for your exact CPU & target FPS →

No Man’s Sky on other GPUs
Other games on the NVIDIA RTX 3070
Frequently asked

What FPS does the NVIDIA RTX 3070 get in No Man’s Sky?

With FrameCoach's optimized balanced settings, the NVIDIA RTX 3070 averages around 110 FPS at 1440p in No Man’s Sky — up from about 112 FPS with everything on High.

Can the NVIDIA RTX 3070 run No Man’s Sky at 1440p?

At 1440p with optimized settings, the NVIDIA RTX 3070 averages roughly 110 FPS in No Man’s Sky — a smooth experience.

What are the best No Man’s Sky settings for the NVIDIA RTX 3070?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Detail and Reflections Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.