Best Avowed settings for the Intel Arc B580 (2026)
On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Avowed runs at roughly 78 FPS at 1080p with our optimized settings — up from about 80FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 80 | 78 |
| 1440p | 48 | 64 |
| 4K | 24 | 59 |
Recommended settings
Upscaling — XeSSOff
Avowed (Unreal Engine 5) supports DLSS, FSR and XeSS plus Frame Generation. Practically required - UE5 is demanding.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Global Illumination (Lumen)Highbaseline
Software Lumen bounce lighting - the heaviest setting. High over Epic frees a lot of FPS.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick.
Reflections (Lumen)Highbaseline
Reflections on water and shiny surfaces. High is a clean trade.
Foliage QualityHighbaseline
Plant and grass density in the colourful world. A real cost outdoors.
View DistanceHighbaseline
How far detail renders. Mild pop-in when lowered.
Effects QualityHighbaseline
Spell and combat effects. Lowering smooths flashy fights.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.
⚡ Fine-tune this for your exact CPU & target FPS →
Other games on the Intel Arc B580
Frequently asked
What FPS does the Intel Arc B580 get in Avowed?
With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 78 FPS at 1080p in Avowed — up from about 80 FPS with everything on High.
Can the Intel Arc B580 run Avowed at 1440p?
At 1440p with optimized settings, the Intel Arc B580 averages roughly 64 FPS in Avowed — a smooth experience.
What are the best Avowed settings for the Intel Arc B580?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.