All setups Intel Arc B580Atomfall

Best Atomfall settings for the Intel Arc B580 (2026)

On a Intel Arc B580 (paired with a balanced Intel Core i7-10700K-class CPU), Atomfall runs at roughly 120 FPS at 1080p with our optimized settings — up from about 122FPS with everything maxed. Here's the configuration and what each setting costs.

ResolutionAll-High FPSOptimized FPS
1080p122120
1440p7372
4K3761
Recommended settings
Upscaling — XeSSOff
Atomfall (Unreal Engine) supports DLSS and FSR. A free FPS boost on a well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Foliage QualityHighbaseline
Grass and plant density across the British countryside - a real cost in the open Quarantine Zone. High is a clean trade.
View DistanceHighbaseline
How far the open landscape renders. High is the value pick.
Effects QualityHighbaseline
Combat and environmental effects. Lowering smooths busy moments.
Post ProcessingHighbaseline
Bloom and depth of field. Cheap; set to taste.
Ambient OcclusionMediumbaseline
Soft contact shadows for depth. Medium is a cheap, good-looking option.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.

⚡ Fine-tune this for your exact CPU & target FPS →

Atomfall on other GPUs
Other games on the Intel Arc B580
Frequently asked

What FPS does the Intel Arc B580 get in Atomfall?

With FrameCoach's optimized balanced settings, the Intel Arc B580 averages around 120 FPS at 1080p in Atomfall — up from about 122 FPS with everything on High.

Can the Intel Arc B580 run Atomfall at 1440p?

At 1440p with optimized settings, the Intel Arc B580 averages roughly 72 FPS in Atomfall — a smooth experience.

What are the best Atomfall settings for the Intel Arc B580?

Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Foliage Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.