Best Atomfall settings for the NVIDIA RTX 5070 (2026)
On a NVIDIA RTX 5070 (paired with a balanced AMD Ryzen 7 9700X-class CPU), Atomfall runs at roughly 116 FPS at 1440p with our optimized settings — up from about 118FPS with everything maxed. Here's the configuration and what each setting costs.
| Resolution | All-High FPS | Optimized FPS |
|---|
| 1080p | 196 | 193 |
| 1440p | 118 | 116 |
| 4K | 59 | 78 |
Recommended settings
Upscaling — DLSSOff
Atomfall (Unreal Engine) supports DLSS and FSR. A free FPS boost on a well-optimised game.
Texture QualityEpic-1% FPS
Surface sharpness - cheap if it fits your VRAM.
Shadow QualityHighbaseline
Shadow resolution and range. High is the value pick over Epic.
Foliage QualityHighbaseline
Grass and plant density across the British countryside - a real cost in the open Quarantine Zone. High is a clean trade.
View DistanceHighbaseline
How far the open landscape renders. High is the value pick.
Effects QualityHighbaseline
Combat and environmental effects. Lowering smooths busy moments.
Post ProcessingHighbaseline
Bloom and depth of field. Cheap; set to taste.
Ambient OcclusionMediumbaseline
Soft contact shadows for depth. Medium is a cheap, good-looking option.
Anti-AliasingHighbaseline
Edge smoothing. Medium/High keeps the image clean cheaply.
⚡ Fine-tune this for your exact CPU & target FPS →
Other games on the NVIDIA RTX 5070
Frequently asked
What FPS does the NVIDIA RTX 5070 get in Atomfall?
With FrameCoach's optimized balanced settings, the NVIDIA RTX 5070 averages around 116 FPS at 1440p in Atomfall — up from about 118 FPS with everything on High.
Can the NVIDIA RTX 5070 run Atomfall at 1440p?
At 1440p with optimized settings, the NVIDIA RTX 5070 averages roughly 116 FPS in Atomfall — a smooth experience.
What are the best Atomfall settings for the NVIDIA RTX 5070?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Foliage Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.