Best Little Nightmares III settings for the Intel Arc A770 (16GB) (2026)
On a Intel Arc A770 (16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Little Nightmares III runs at roughly 89 FPS at 1080p with our optimized settings — up from about 90FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A770 (16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Little Nightmares III is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs well at 1080p — about 89 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 89 FPS at 1080p and 72 FPS at 1440p, dropping to roughly 62 FPS at 4K. Its 16GB of VRAM is plenty for Little Nightmares III, so textures can stay maxed. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 90 | 89 |
| 1440p | 54 | 72 |
| 4K | 31 | 62 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A770 (16GB) run Little Nightmares III? See the verdict →
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What FPS does the Intel Arc A770 (16GB) get in Little Nightmares III?
With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages around 89 FPS at 1080p in Little Nightmares III — up from about 90 FPS with everything on High.
Can the Intel Arc A770 (16GB) run Little Nightmares III at 1440p?
At 1440p with optimized settings, the Intel Arc A770 (16GB) averages roughly 72 FPS in Little Nightmares III — a smooth experience.
What are the best Little Nightmares III settings for the Intel Arc A770 (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.