Best Hunt: Showdown 1896 settings for the Intel Arc A770 (16GB) (2026)
On a Intel Arc A770 (16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), Hunt: Showdown 1896 runs at roughly 107 FPS at 1080p with our optimized settings — up from about 107FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A770 (16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and Hunt: Showdown 1896 is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 107 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 107 FPS at 1080p and 64 FPS at 1440p, dropping to roughly 63 FPS at 4K. Its 16GB of VRAM is plenty for Hunt: Showdown 1896, so textures can stay maxed. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 107 | 107 |
| 1440p | 64 | 64 |
| 4K | 36 | 63 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A770 (16GB) run Hunt: Showdown 1896? See the verdict →
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What FPS does the Intel Arc A770 (16GB) get in Hunt: Showdown 1896?
With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages around 107 FPS at 1080p in Hunt: Showdown 1896 — up from about 107 FPS with everything on High.
Can the Intel Arc A770 (16GB) run Hunt: Showdown 1896 at 1440p?
At 1440p with optimized settings, the Intel Arc A770 (16GB) averages roughly 64 FPS in Hunt: Showdown 1896 — a smooth experience.
What are the best Hunt: Showdown 1896 settings for the Intel Arc A770 (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Fog Quality and Global Illumination down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.