Best God of War (2018) settings for the Intel Arc A770 (16GB) (2026)
On a Intel Arc A770 (16GB) (paired with a balanced Intel Core i5-13500H (laptop)-class CPU), God of War (2018) runs at roughly 113 FPS at 1080p with our optimized settings — up from about 114FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A770 (16GB) is a mainstream 1080p graphics card with 16GB of VRAM, and God of War (2018) is a moderately demanding game. Paired with the Intel Core i5-13500H (laptop), it runs great at 1080p — about 113 FPS with FrameCoach's optimized settings. That already clears a smooth frame rate on High, so our tuning keeps the visuals as high as possible instead of chasing extra frames.
Across resolutions you can expect around 113 FPS at 1080p and 68 FPS at 1440p, dropping to roughly 65 FPS at 4K. Its 16GB of VRAM is plenty for God of War (2018), so textures can stay maxed. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 114 | 113 |
| 1440p | 68 | 68 |
| 4K | 39 | 65 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A770 (16GB) run God of War (2018)? See the verdict →
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What FPS does the Intel Arc A770 (16GB) get in God of War (2018)?
With FrameCoach's optimized balanced settings, the Intel Arc A770 (16GB) averages around 113 FPS at 1080p in God of War (2018) — up from about 114 FPS with everything on High.
Can the Intel Arc A770 (16GB) run God of War (2018) at 1440p?
At 1440p with optimized settings, the Intel Arc A770 (16GB) averages roughly 68 FPS in God of War (2018) — a smooth experience.
What are the best God of War (2018) settings for the Intel Arc A770 (16GB)?
Use a balanced preset, keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Reflections Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.