Best Until Dawn settings for the Intel Arc A380 (2026)
On a Intel Arc A380 (paired with a balanced Intel Core i5-8600K-class CPU), Until Dawn runs at roughly 54 FPS at 1080p with our optimized settings — up from about 26FPS with everything maxed. Here's the configuration and what each setting costs.
The Intel Arc A380 is a entry-level graphics card with 6GB of VRAM, and Until Dawn is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 54 FPS with FrameCoach's optimized settings, a clear jump from roughly 26 FPS with everything on High.
Across resolutions you can expect around 54 FPS at 1080p and 33 FPS at 1440p, dropping to roughly 19 FPS at 4K. Until Dawn supports ray tracing and the Intel Arc A380 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 6GB of VRAM, keep textures a notch below max in Until Dawn at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.
| Resolution | All-High FPS | Optimized FPS |
|---|---|---|
| 1080p | 26 | 54 |
| 1440p | 16 | 33 |
| 4K | 9 | 19 |
⚡ Fine-tune this for your exact CPU & target FPS →
🎯 Can the Intel Arc A380 run Until Dawn? See the verdict →
What FPS does the Intel Arc A380 get in Until Dawn?
With FrameCoach's optimized balanced settings, the Intel Arc A380 averages around 54 FPS at 1080p in Until Dawn — up from about 26 FPS with everything on High.
Can the Intel Arc A380 run Until Dawn at 1440p?
At 1440p with optimized settings, the Intel Arc A380 averages roughly 33 FPS in Until Dawn; turn on upscaling or aim for a locked 60 for the best feel.
What are the best Until Dawn settings for the Intel Arc A380?
Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.
FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.