All setups Intel Arc A380The Witcher 3 (Next-Gen)

Best The Witcher 3 (Next-Gen) settings for the Intel Arc A380 (2026)

On a Intel Arc A380 (paired with a balanced Intel Core i5-8600K-class CPU), The Witcher 3 (Next-Gen) runs at roughly 61 FPS at 1080p with our optimized settings — up from about 30FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A380 is a entry-level graphics card with 6GB of VRAM, and The Witcher 3 (Next-Gen) is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 61 FPS with FrameCoach's optimized settings, a clear jump from roughly 30 FPS with everything on High.

Across resolutions you can expect around 61 FPS at 1080p and 49 FPS at 1440p, dropping to roughly 28 FPS at 4K. The Witcher 3 (Next-Gen) supports ray tracing and the Intel Arc A380 can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3061
1440p1849
4K1028
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
The Next-Gen update adds DLSS, FSR and XeSS. A big GPU-side boost, especially with ray tracing on.
Ray Tracing (GI / Reflections / Shadows)Offsaves FPS
Ray-traced global illumination and reflections — beautiful but very heavy. Turn Off for big FPS; pair with upscaling if you want it.
Foliage Visibility RangeMedium+5% FPS
How far grass and bushes render — a real cost in the open world. High is a great trade.
Shadow QualityMedium+4% FPS
Shadow resolution and range. High looks nearly identical to Ultra.
Light ShaftsOff+4% FPS
God-rays through trees and windows. Cheap; nice atmosphere.
Grass DensityMedium+3% FPS
How thick the grass is. Lowering is an easy saving in fields.
Detail LevelMedium+3% FPS
Overall world geometry detail and draw distance.
Ambient Occlusion (HBAO+)SSAO+2% FPS
Contact shadows for depth. SSAO is a cheaper alternative to HBAO+.
Number of Background CharactersMedium+2% FPS
How many NPCs fill towns like Novigrad — a CPU lever in crowded cities.
Terrain QualityMedium+2% FPS
Ground geometry and tessellation detail. High looks great and runs well.
Water QualityMedium+2% FPS
Water detail and reflections. Modest cost.
Texture QualityUltra-1% FPS
Surface sharpness — cheap if it fits your VRAM. Keep it Ultra on 8GB+ cards.
NVIDIA HairWorksOffbaseline
Physically simulated hair and fur. Surprisingly costly (especially on monsters) — most players leave it Off or Geralt-only.
Anisotropic Filtering16xbaseline
Keeps the ground sharp into the distance — essentially free, use 16x.
Anti-AliasingOnbaseline
Edge smoothing. Cheap; leave it On unless you want a sharper image.
Motion Blur / DoF / BloomOnbaseline
Post-processing effects bundle. Nearly free; pure preference.

⚡ Fine-tune this for your exact CPU & target FPS →

🎯 Can the Intel Arc A380 run The Witcher 3 (Next-Gen)? See the verdict →

The Witcher 3 (Next-Gen) on other GPUs
Other games on the Intel Arc A380
Frequently asked

What FPS does the Intel Arc A380 get in The Witcher 3 (Next-Gen)?

With FrameCoach's optimized balanced settings, the Intel Arc A380 averages around 61 FPS at 1080p in The Witcher 3 (Next-Gen) — up from about 30 FPS with everything on High.

Can the Intel Arc A380 run The Witcher 3 (Next-Gen) at 1440p?

At 1440p with optimized settings, the Intel Arc A380 averages roughly 49 FPS in The Witcher 3 (Next-Gen); turn on upscaling or aim for a locked 60 for the best feel.

What are the best The Witcher 3 (Next-Gen) settings for the Intel Arc A380?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Foliage Visibility Range and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.