All setups Intel Arc A370M (laptop, 4GB)Marvel’s Spider-Man 2

Best Marvel’s Spider-Man 2 settings for the Intel Arc A370M (laptop, 4GB) (2026)

On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Marvel’s Spider-Man 2 runs at roughly 60 FPS at 1080p with our optimized settings — up from about 34FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Marvel’s Spider-Man 2 is a demanding, graphically heavy game. Paired with the Intel Core i5-8600K, it runs well at 1080p — about 60 FPSwith FrameCoach's optimized settings, a clear jump from roughly 34 FPS with everything on High.

Across resolutions you can expect around 60 FPS at 1080p and 50 FPS at 1440p, dropping to roughly 28 FPS at 4K. Marvel’s Spider-Man 2 supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 4GB of VRAM, keep textures a notch below max in Marvel’s Spider-Man 2 at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p3460
1440p2150
4K1228
💡 Marvel’s Spider-Man 2: Fast traversal is CPU-heavy; ray tracing adds even more CPU load.
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Supports DLSS, FSR and XeSS. With CPU-heavy web-swinging traversal, upscaling frees GPU headroom effectively.
Ray TracingOffsaves FPS
Ray-traced reflections and shadows. NYC looks stunning with RT on, but it adds CPU and GPU load. Low is a good middle ground.
Shadow QualityMedium+5% FPS
Shadow resolution and range. High is the sweet spot.
Level of DetailMedium+4% FPS
World geometry detail at distance - partly CPU-bound during fast traversal.
Crowd DensityMedium+3% FPS
NPC density on city streets - CPU-bound. Lower it if you hit a CPU bottleneck during traversal.
Ambient OcclusionMedium+2% FPS
Soft contact shadows for depth. Medium is plenty for fast traversal.
Texture QualityUltra-1% FPS
Surface sharpness. Needs 10GB+ for Ultra - ease off on 8GB cards.
Reflection QualityHighbaseline
Glass skyscrapers make reflections very visible. High is a solid choice.
Traffic DensityHighbaseline
How many cars fill the streets - CPU-bound. Lower it if you hit a CPU bottleneck.
Hair QualityHighbaseline
Strand detail on hair and fur in close-ups. A modest cost.
Anisotropic Filtering16xbaseline
Keeps rooftops and streets sharp at angles - effectively free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Marvel’s Spider-Man 2 on other GPUs
Other games on the Intel Arc A370M (laptop, 4GB)
Frequently asked

What FPS does the Intel Arc A370M (laptop, 4GB) get in Marvel’s Spider-Man 2?

With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 60 FPS at 1080p in Marvel’s Spider-Man 2 — up from about 34 FPS with everything on High.

Can the Intel Arc A370M (laptop, 4GB) run Marvel’s Spider-Man 2 at 1440p?

At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 50 FPS in Marvel’s Spider-Man 2; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Marvel’s Spider-Man 2 settings for the Intel Arc A370M (laptop, 4GB)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Shadow Quality and Level of Detail down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.