All setups Intel Arc A370M (laptop, 4GB)Black Myth: Wukong

Best Black Myth: Wukong settings for the Intel Arc A370M (laptop, 4GB) (2026)

On a Intel Arc A370M (laptop, 4GB) (paired with a balanced Intel Core i5-8600K-class CPU), Black Myth: Wukong runs at roughly 59 FPS at 1080p with our optimized settings — up from about 20FPS with everything maxed. Here's the configuration and what each setting costs.

The Intel Arc A370M (laptop, 4GB) is a entry-level graphics card with 4GB of VRAM, and Black Myth: Wukong is a one of the most punishing games to run on PC. Paired with the Intel Core i5-8600K, it is playable at 1080p — about 59 FPSwith FrameCoach's optimized settings, a clear jump from roughly 20 FPS with everything on High.

Across resolutions you can expect around 59 FPS at 1080p and 36 FPS at 1440p, dropping to roughly 20 FPS at 4K. Black Myth: Wukong supports ray tracing and the Intel Arc A370M (laptop, 4GB) can technically run it, but it's the single most expensive option here — we keep it off to hit a smooth frame rate and suggest turning it on only if you have frames to spare. With only 4GB of VRAM, keep textures a notch below max in Black Myth: Wukong at higher resolutions to avoid stutter. The biggest free win is XeSS upscaling — set it to Quality for a large FPS boost at little visual cost.

ResolutionAll-High FPSOptimized FPS
1080p2059
1440p1236
4K720
🚀 Biggest free win: enable XeSS (Balanced) — about +55% FPS for a small sharpness trade.
Recommended settings
Upscaling — XeSSBalanced+55% FPS
Black Myth supports DLSS (RTX), FSR and XeSS plus Frame Generation. Effectively required at 1440p and up — enable it first.
Full Ray TracingOffsaves FPS
Path-traced lighting and reflections — stunning but brutally heavy, even on high-end RTX cards. Keep Off unless you have DLSS + Frame Gen on.
Global Illumination (Lumen)Low+16% FPS
Software Lumen bounce lighting — the heaviest non-RT setting. High over Cinematic is a big saving.
Shadow QualityLow+11% FPS
Shadow resolution and range. High looks nearly identical to Cinematic while running faster.
Reflection (Lumen)Low+9% FPS
Reflections on water and wet surfaces. Moderately heavy; Medium/High is plenty.
Foliage QualityLow+7% FPS
Grass and plant density in the lush environments — a real cost in forested areas.
Visual Effects QualityLow+6% FPS
Spell and combat effects. Lowering smooths the flashy boss battles.
View DistanceLow+5% FPS
How far detail renders before fading. Mild pop-in when lowered.
Character QualityLow+5% FPS
Detail on Wukong and bosses. High looks great; Cinematic is for screenshots.
Post ProcessingLow+4% FPS
Motion blur, depth of field and bloom. Cheap; set to taste.
Hair QualityLow+4% FPS
Strand detail on fur and hair. A modest cost in close-ups.
Anti-AliasingLow+4% FPS
Edge smoothing. Medium/High keeps the image clean without much cost.
Texture QualityCinematic-1% FPS
Surface sharpness — cheap on FPS if it fits your VRAM. High for 8GB cards, Cinematic for 12GB+.
Anisotropic Filtering16xbaseline
Keeps ground textures sharp at angles — essentially free, use 16x.

⚡ Fine-tune this for your exact CPU & target FPS →

Black Myth: Wukong on other GPUs
Other games on the Intel Arc A370M (laptop, 4GB)
Frequently asked

What FPS does the Intel Arc A370M (laptop, 4GB) get in Black Myth: Wukong?

With FrameCoach's optimized balanced settings, the Intel Arc A370M (laptop, 4GB) averages around 59 FPS at 1080p in Black Myth: Wukong — up from about 20 FPS with everything on High.

Can the Intel Arc A370M (laptop, 4GB) run Black Myth: Wukong at 1440p?

At 1440p with optimized settings, the Intel Arc A370M (laptop, 4GB) averages roughly 36 FPS in Black Myth: Wukong; turn on upscaling or aim for a locked 60 for the best feel.

What are the best Black Myth: Wukong settings for the Intel Arc A370M (laptop, 4GB)?

Turn on XeSS (Balanced), keep ray tracing off for maximum FPS, and ease the heaviest options like Global Illumination (Lumen) and Shadow Quality down a notch. The full per-setting breakdown is above.

FPS figures are estimates from a generalized model (hardware tier × game load × per-setting weights), not live benchmarks — real performance varies by scene, drivers and game version.